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-rwxr-xr-xREADME.md2
-rwxr-xr-xsrc/core/memory/cheat_engine.cpp3
-rwxr-xr-xsrc/yuzu/configuration/shared_translation.cpp158
3 files changed, 119 insertions, 44 deletions
diff --git a/README.md b/README.md
index 0734f6955..c3593199b 100755
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
1yuzu emulator early access 1yuzu emulator early access
2============= 2=============
3 3
4This is the source code for early-access 4130. 4This is the source code for early-access 4131.
5 5
6## Legal Notice 6## Legal Notice
7 7
diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp
index 44e7cc20b..66135e7c3 100755
--- a/src/core/memory/cheat_engine.cpp
+++ b/src/core/memory/cheat_engine.cpp
@@ -65,8 +65,7 @@ void StandardVmCallbacks::MemoryWriteUnsafe(VAddr address, const void* data, u64
65 return; 65 return;
66 } 66 }
67 67
68 if (system.ApplicationMemory().WriteBlock(address, data, size) && 68 if (system.ApplicationMemory().WriteBlock(address, data, size)) {
69 system.ApplicationProcess()->Is64Bit()) {
70 Core::InvalidateInstructionCacheRange(system.ApplicationProcess(), address, size); 69 Core::InvalidateInstructionCacheRange(system.ApplicationProcess(), address, size);
71 } 70 }
72} 71}
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index ce65b2bf1..d138b53c8 100755
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -54,13 +54,28 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
54 QStringLiteral()); 54 QStringLiteral());
55 55
56 // Core 56 // Core
57 INSERT(Settings, use_multi_core, tr("Multicore CPU Emulation"), QStringLiteral()); 57 INSERT(
58 INSERT(Settings, memory_layout_mode, tr("Memory Layout"), QStringLiteral()); 58 Settings, use_multi_core, tr("Multicore CPU Emulation"),
59 tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n"
60 "This is mainly a debug option and shouldn’t be disabled."));
61 INSERT(
62 Settings, memory_layout_mode, tr("Memory Layout"),
63 tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the "
64 "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended "
65 "to let big texture mods fit in emulated RAM.\nEnabling it will increase memory "
66 "use. It is not recommended to enable unless a specific game with a texture mod needs "
67 "it."));
59 INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); 68 INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral());
60 INSERT(Settings, speed_limit, tr("Limit Speed Percent"), QStringLiteral()); 69 INSERT(Settings, speed_limit, tr("Limit Speed Percent"),
70 tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs "
71 "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
72 "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
73 "maximum your PC can reach."));
61 74
62 // Cpu 75 // Cpu
63 INSERT(Settings, cpu_accuracy, tr("Accuracy:"), QStringLiteral()); 76 INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
77 tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless "
78 "you know what you are doing."));
64 INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); 79 INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral());
65 80
66 // Cpu Debug 81 // Cpu Debug
@@ -80,34 +95,75 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
80 tr("This option improves the speed of 32 bits ASIMD floating-point functions by running " 95 tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
81 "with incorrect rounding modes.")); 96 "with incorrect rounding modes."));
82 INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"), 97 INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"),
83 tr("This option improves speed by removing NaN checking. Please note this also reduces " 98 tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
84 "accuracy of certain floating-point instructions.")); 99 "accuracy of certain floating-point instructions."));
85 INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), 100 INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"),
86 tr("This option improves speed by eliminating a safety check before every memory " 101 tr("This option improves speed by eliminating a safety check before every memory "
87 "read/write " 102 "read/write in guest.\nDisabling it may allow a game to read/write the emulator's "
88 "in guest. Disabling it may allow a game to read/write the emulator's memory.")); 103 "memory."));
89 INSERT( 104 INSERT(
90 Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"), 105 Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"),
91 tr("This option improves speed by relying only on the semantics of cmpxchg to ensure " 106 tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
92 "safety of exclusive access instructions. Please note this may result in deadlocks and " 107 "safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
93 "other race conditions.")); 108 "other race conditions."));
94 109
95 // Renderer 110 // Renderer
96 INSERT(Settings, renderer_backend, tr("API:"), QStringLiteral()); 111 INSERT(
97 INSERT(Settings, vulkan_device, tr("Device:"), QStringLiteral()); 112 Settings, renderer_backend, tr("API:"),
98 INSERT(Settings, shader_backend, tr("Shader Backend:"), QStringLiteral()); 113 tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases."));
99 INSERT(Settings, resolution_setup, tr("Resolution:"), QStringLiteral()); 114 INSERT(Settings, vulkan_device, tr("Device:"),
115 tr("This setting selects the GPU to use with the Vulkan backend."));
116 INSERT(Settings, shader_backend, tr("Shader Backend:"),
117 tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in "
118 "performance and the best in rendering accuracy.\n"
119 "GLASM is a deprecated NVIDIA-only backend that offers much better shader building "
120 "performance at the cost of FPS and rendering accuracy.\n"
121 "SPIR-V compiles the fastest, but yields poor results on most GPU drivers."));
122 INSERT(Settings, resolution_setup, tr("Resolution:"),
123 tr("Forces the game to render at a different resolution.\nHigher resolutions require "
124 "much more VRAM and bandwidth.\n"
125 "Options lower than 1X can cause rendering issues."));
100 INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral()); 126 INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QStringLiteral());
101 INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), QStringLiteral()); 127 INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"),
102 INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), QStringLiteral()); 128 tr("Determines how sharpened the image will look while using FSR’s dynamic contrast."));
103 INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), QStringLiteral()); 129 INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
104 INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), QStringLiteral()); 130 tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
105 INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), QStringLiteral()); 131 "lower performance impact and can produce a better and more stable picture under "
106 INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), 132 "very low resolutions."));
107 QStringLiteral()); 133 INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
108 INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), QStringLiteral()); 134 tr("The method used to render the window in fullscreen.\nBorderless offers the best "
109 INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"), QStringLiteral()); 135 "compatibility with the on-screen keyboard that some games request for "
110 INSERT(Settings, astc_recompression, tr("ASTC Recompression Method:"), QStringLiteral()); 136 "input.\nExclusive "
137 "fullscreen may offer better performance and better Freesync/Gsync support."));
138 INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"),
139 tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
140 "16:9, so custom game mods are required to get other ratios.\nAlso controls the "
141 "aspect ratio of captured screenshots."));
142 INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"),
143 tr("Allows saving shaders to storage for faster loading on following game "
144 "boots.\nDisabling "
145 "it is only intended for debugging."));
146 INSERT(
147 Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
148 tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
149 INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
150 tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
151 "decoding, or perform no decoding at all (black screen on videos).\n"
152 "In most cases, GPU decoding provides the best performance."));
153 INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"),
154 tr("This option controls how ASTC textures should be decoded.\n"
155 "CPU: Use the CPU for decoding, slowest but safest method.\n"
156 "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most "
157 "games and users.\n"
158 "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely "
159 "eliminates ASTC decoding\nstuttering at the cost of rendering issues while the "
160 "texture is being decoded."));
161 INSERT(
162 Settings, astc_recompression, tr("ASTC Recompression Method:"),
163 tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing "
164 "the emulator to decompress to an intermediate format any card supports, RGBA8.\n"
165 "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but "
166 "negatively affecting image quality."));
111 INSERT( 167 INSERT(
112 Settings, vsync_mode, tr("VSync Mode:"), 168 Settings, vsync_mode, tr("VSync Mode:"),
113 tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " 169 tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
@@ -121,22 +177,29 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
121 177
122 // Renderer (Advanced Graphics) 178 // Renderer (Advanced Graphics)
123 INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), 179 INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
124 QStringLiteral()); 180 tr("Slightly improves performance by moving presentation to a separate CPU thread."));
125 INSERT( 181 INSERT(
126 Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), 182 Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
127 tr("Runs work in the background while waiting for graphics commands to keep the GPU from " 183 tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
128 "lowering its clock speed.")); 184 "lowering its clock speed."));
129 INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral()); 185 INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"),
130 INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral()); 186 tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting "
131 INSERT( 187 "and safe to set at 16x on most GPUs."));
132 Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), 188 INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"),
133 tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature " 189 tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
134 "is experimental.")); 190 "required for some.\nParticles tend to only render correctly with High "
191 "accuracy.\nExtreme should only be used for debugging.\nThis option can "
192 "be changed while playing.\nSome games may require booting on high to render "
193 "properly."));
194 INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
195 tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
196 "feature "
197 "is experimental."));
135 INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), 198 INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
136 tr("Enables Fast GPU Time. This option will force most games to run at their highest " 199 tr("Enables Fast GPU Time. This option will force most games to run at their highest "
137 "native resolution.")); 200 "native resolution."));
138 INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), 201 INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
139 tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading " 202 tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
140 "time significantly in cases where the Vulkan driver does not store pipeline cache " 203 "time significantly in cases where the Vulkan driver does not store pipeline cache "
141 "files internally.")); 204 "files internally."));
142 INSERT( 205 INSERT(
@@ -157,19 +220,27 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
157 // Renderer (Debug) 220 // Renderer (Debug)
158 221
159 // System 222 // System
160 INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral()); 223 INSERT(Settings, rng_seed, tr("RNG Seed"),
224 tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
225 "purposes."));
161 INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); 226 INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral());
162 INSERT(Settings, device_name, tr("Device Name"), QStringLiteral()); 227 INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
163 INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), QStringLiteral()); 228 INSERT(Settings, custom_rtc, tr("Custom RTC Date:"),
229 tr("This option allows to change the emulated clock of the Switch.\n"
230 "Can be used to manipulate time in games."));
164 INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); 231 INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral());
165 INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), 232 INSERT(Settings, custom_rtc_offset, QStringLiteral(" "),
166 QStringLiteral("The number of seconds from the current unix time")); 233 QStringLiteral("The number of seconds from the current unix time"));
167 INSERT(Settings, language_index, tr("Language:"), 234 INSERT(Settings, language_index, tr("Language:"),
168 tr("Note: this can be overridden when region setting is auto-select")); 235 tr("Note: this can be overridden when region setting is auto-select"));
169 INSERT(Settings, region_index, tr("Region:"), QStringLiteral()); 236 INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
170 INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral()); 237 INSERT(Settings, time_zone_index, tr("Time Zone:"),
238 tr("The time zone of the emulated Switch."));
171 INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); 239 INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral());
172 INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral()); 240 INSERT(Settings, use_docked_mode, tr("Console Mode:"),
241 tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
242 "their resolution, details and supported controllers and depending on this setting.\n"
243 "Setting to Handheld can help improve performance for low end systems."));
173 INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); 244 INSERT(Settings, current_user, QStringLiteral(), QStringLiteral());
174 245
175 // Controls 246 // Controls
@@ -187,14 +258,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
187 // Ui 258 // Ui
188 259
189 // Ui General 260 // Ui General
190 INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral()); 261 INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"),
262 tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on "
263 "the same PC."));
191 INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), 264 INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"),
192 QStringLiteral()); 265 tr("This setting pauses yuzu when focusing other windows."));
193 INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), 266 INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"),
194 QStringLiteral()); 267 tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling "
195 INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); 268 "it bypasses such prompts and directly exits the emulation."));
269 INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"),
270 tr("This setting hides the mouse after 2.5s of inactivity."));
196 INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), 271 INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
197 QStringLiteral()); 272 tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest "
273 "attempts to open the controller applet, it is immediately closed."));
198 274
199 // Linux 275 // Linux
200 INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); 276 INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());