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using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;

namespace Ryujinx.Graphics.Shader
{
    public enum AttributeType : byte
    {
        // Generic types.
        Float,
        Sint,
        Uint
    }

    static class AttributeTypeExtensions
    {
        public static string ToVec4Type(this AttributeType type)
        {
            return type switch
            {
                AttributeType.Float => "vec4",
                AttributeType.Sint => "ivec4",
                AttributeType.Uint => "uvec4",
                _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
            };
        }

        public static VariableType ToVariableType(this AttributeType type)
        {
            return type switch
            {
                AttributeType.Float => VariableType.F32,
                AttributeType.Sint => VariableType.S32,
                AttributeType.Uint => VariableType.U32,
                _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
            };
        }

        public static AggregateType ToAggregateType(this AttributeType type)
        {
            return type switch
            {
                AttributeType.Float => AggregateType.FP32,
                AttributeType.Sint => AggregateType.S32,
                AttributeType.Uint => AggregateType.U32,
                _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
            };
        }
    }
}