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Ryujinx.git
dependabot/github_actions/actions/github-script-7
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.0.2
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-670be56211
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github.com/Ryujinx/Ryujinx: Experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Vulkan
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PipelineBase.cs
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2024-07-17
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
1.1.1352
riperiperi
1
-85
/
+16
2024-07-10
Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
1.1.1345
gdkchan
1
-1
/
+1
2024-07-09
Force dynamic state update after rasterizer discard disable (#7007)
1.1.1344
gdkchan
1
-0
/
+7
2024-07-07
Disable descriptor set template updates for buffer textures on Adreno (#7002)
1.1.1342
gdkchan
1
-1
/
+1
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
1.1.1323
gdkchan
1
-6
/
+10
2024-05-23
Workaround AMD bug on logic op with float framebuffer (#6852)
1.1.1320
gdkchan
1
-0
/
+1
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
1.1.1267
gdkchan
1
-0
/
+20
2024-04-06
Vulkan: Skip draws when patches topology is used without a tessellation shade...
1.1.1259
gdkchan
1
-0
/
+1
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
1.1.1199
riperiperi
1
-7
/
+30
2024-02-16
Vulkan: Use push descriptors for uniform bindings when possible (#6154)
1.1.1198
riperiperi
1
-1
/
+1
2024-01-31
Vulkan: Add Render Pass / Framebuffer Cache (#6182)
1.1.1154
riperiperi
1
-87
/
+11
2024-01-26
Allow skipping draws with broken pipeline variants on Vulkan (#5807)
1.1.1139
gdkchan
1
-39
/
+83
2024-01-20
Vulkan: Use templates for descriptor updates (#6014)
1.1.1116
riperiperi
1
-1
/
+1
2024-01-16
Vulkan: Cache delegate for EndRenderPass (#6132)
1.1.1111
riperiperi
1
-0
/
+2
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
1.1.1095
TSRBerry
1
-1
/
+1
2023-11-15
Migrate to .NET 8 (#5887)
1.1.1084
Zoltan Csizmadia
1
-1
/
+1
2023-09-14
Fix some Vulkan validation errors (mostly related to barriers) (#5603)
1.1.1014
gdkchan
1
-2
/
+14
2023-08-18
Implement support for masked stencil clears on Vulkan (#5589)
1.1.997
gdkchan
1
-4
/
+2
2023-08-14
Vulkan: Buffer Mirrors for MacOS performance (#4899)
1.1.988
riperiperi
1
-25
/
+45
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
1.1.969
TSRBerry
1
-0
/
+2
2023-07-14
Fix some Vulkan validation errors (#5452)
1.1.961
gdkchan
1
-9
/
+16
2023-07-11
Move support buffer update out of the backends (#5411)
1.1.959
gdkchan
1
-73
/
+1
2023-07-11
MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat...
1.1.958
gleng
1
-2
/
+2
2023-07-01
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
1.1.946
TSRBerry
1
-49
/
+54
2023-05-31
Skip draws with zero vertex count (#5149)
1.1.846
gdkchan
1
-2
/
+2
2023-05-29
Make sure blend is disabled if render target has integer format (#5122)
1.1.840
gdkchan
1
-0
/
+1
2023-05-29
Workaround for MoltenVK barrier issues (#5118)
1.1.839
gdkchan
1
-0
/
+13
2023-05-29
Fix incorrect vertex attribute format change (#5112)
1.1.838
gdkchan
1
-1
/
+0
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
1.1.835
cstamford
1
-2
/
+6
2023-05-18
Fix Vulkan blit-like operations swizzle (#5003)
1.1.805
gdkchan
1
-0
/
+5
2023-05-08
Vulkan: Batch vertex buffer updates (#4843)
1.1.769
riperiperi
1
-11
/
+32
2023-05-03
Vulkan: Record modifications after changing the framebuffer (#4775)
1.1.745
riperiperi
1
-1
/
+1
2023-04-27
Move solution and projects to src
TSR Berry
1
-0
/
+1742