index
:
Ryujinx.git
dependabot/github_actions/actions/github-script-7
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.0.2
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-670be56211
l10n_master
master
github.com/Ryujinx/Ryujinx: Experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Texture
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Author
Files
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2022-08-18
Removed unused usings. (#3593)
1.1.223
Nicholas Rodine
1
-3
/
+0
2022-07-31
Vulkan backend (#2518)
1.1.200
gdkchan
13
-15
/
+4244
2022-02-18
Use BitOperations methods and delete now unused BitUtils methods (#3134)
1.1.42
Berkan Diler
1
-4
/
+5
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
1.1.4
gdkchan
1
-73
/
+639
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
3
-5
/
+18
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
1
-0
/
+39
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
1
-1
/
+2
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
1
-1
/
+1
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
1
-3
/
+4
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2
-0
/
+33
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
1
-3
/
+19
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
1
-2
/
+7
2021-03-10
Fix lineSize for LinearStrided -> Linear conversion (#2091)
riperiperi
1
-1
/
+1
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2
-12
/
+60
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
1
-1
/
+1
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
1
-11
/
+25
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
1
-1
/
+2
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
1
-7
/
+4
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
1
-1
/
+1
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
1
-0
/
+242
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
1
-22
/
+30
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2
-0
/
+181
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
3
-5
/
+12
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
4
-54
/
+309
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
1
-0
/
+1
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2
-26
/
+77
2020-04-25
Implement texture buffers (#1152)
gdkchan
1
-6
/
+14
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
1
-1
/
+1
2020-01-09
Add runtime identifiers to new projects
gdkchan
1
-0
/
+1
2020-01-09
Fix AstcDecoder Success property never being set to true
gdkchan
1
-2
/
+9
2020-01-09
ASTC optimizations (#845)
Alex Barney
9
-585
/
+874
2020-01-09
Copy 16 bytes at a time for layout conversion, if possible
gdkchan
2
-24
/
+32
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
1
-14
/
+6
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
1
-8
/
+121
2020-01-09
Do not throw for invalid ASTC compressed textures
gdk
1
-11
/
+23
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
1
-8
/
+31
2020-01-09
Add shader support for the round mode on the F2F instruction, support mipmaps...
gdk
1
-6
/
+17
2020-01-09
Calculate width from stride on texture copies
gdk
1
-5
/
+2
2020-01-09
Initial work
gdk
13
-0
/
+2538