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AgeCommit message (Expand)AuthorFilesLines
2022-03-14Initialize indexed inputs used on next shader stage (#3198)1.1.71gdkchan2-5/+44
2022-03-14Do not initialize geometry shader passthrough attributes (#3196)1.1.70gdkchan1-2/+9
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)1.1.61gdkchan4-13/+103
2022-02-18Prefer texture over textureSize for sampler type (#3132)1.1.43gdkchan1-1/+1
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...1.1.31gdkchan5-82/+32
2022-02-11Fix missing geometry shader passthrough inputs (#3106)1.1.25gdkchan1-1/+1
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan9-75/+95
2022-01-20Add capability for BGRA formats (#3011)gdkchan2-1/+7
2022-01-10Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...gdkchan8-67/+107
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi9-28/+105
2021-12-08Fix SUATOM and other texture shader instructions with RZ dest (#2885)gdkchan2-17/+50
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan11-120/+281
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan5-14/+26
2021-11-28infra: Migrate to .NET 6 (#2829)Mary1-1/+1
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan7-34/+90
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan7-37/+219
2021-11-08Fix bindless/global memory elimination with inverted predicates (#2826)gdkchan1-5/+6
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan2-8/+31
2021-10-28Add support for fragment shader interlock (#2768)gdkchan26-176/+1282
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan2-10/+13
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan19-36/+264
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi2-2/+21
2021-10-18Initial tessellation shader support (#2534)gdkchan24-136/+482
2021-10-17Add missing U8/S8 types from shader I2I instruction (#2740)gdkchan3-24/+61
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan2-3/+142
2021-10-17Implement SHF (funnel shift) shader instruction (#2702)gdkchan2-28/+117
2021-10-12Rewrite shader decoding stage (#2698)gdkchan163-6294/+11934
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan4-3/+13
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan11-41/+112
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi5-13/+32
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi15-17/+509
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan4-6/+9
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan21-85/+297
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan1-1/+1
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan6-25/+52
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan12-163/+165
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan7-46/+88
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan4-109/+257
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary3-5/+26
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan2-2/+27
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan5-7/+39
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan9-20/+72
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan1-5/+5
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan3-8/+25
2021-06-23Fix shader texture LOD query (#2397)gdkchan2-5/+5
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan1-26/+45
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan1-1/+1
2021-06-15End shader decoding when reaching a block that starts with an infinite loop (...riperiperi1-1/+3
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan1-3/+6
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan2-28/+63