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Ryujinx.git
dependabot/github_actions/actions/github-script-7
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.0.2
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-670be56211
l10n_master
master
github.com/Ryujinx/Ryujinx: Experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Shader
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2022-03-14
Initialize indexed inputs used on next shader stage (#3198)
1.1.71
gdkchan
2
-5
/
+44
2022-03-14
Do not initialize geometry shader passthrough attributes (#3196)
1.1.70
gdkchan
1
-2
/
+9
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
1.1.61
gdkchan
4
-13
/
+103
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
1.1.43
gdkchan
1
-1
/
+1
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
1.1.31
gdkchan
5
-82
/
+32
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
1.1.25
gdkchan
1
-1
/
+1
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
9
-75
/
+95
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2
-1
/
+7
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
8
-67
/
+107
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
9
-28
/
+105
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2
-17
/
+50
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
11
-120
/
+281
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
5
-14
/
+26
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
1
-1
/
+1
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
7
-34
/
+90
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
7
-37
/
+219
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
1
-5
/
+6
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2
-8
/
+31
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
26
-176
/
+1282
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2
-10
/
+13
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
19
-36
/
+264
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2
-2
/
+21
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
24
-136
/
+482
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
3
-24
/
+61
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2
-3
/
+142
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2
-28
/
+117
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
163
-6294
/
+11934
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
4
-3
/
+13
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
11
-41
/
+112
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
5
-13
/
+32
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
15
-17
/
+509
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
4
-6
/
+9
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
21
-85
/
+297
2021-08-11
Ensure render scale is initialized to 1 on the backend (#2543)
gdkchan
1
-1
/
+1
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
6
-25
/
+52
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
12
-163
/
+165
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
7
-46
/
+88
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
4
-109
/
+257
2021-07-18
shadertools: Prepare for new target Languages and APIs (#2465)
Mary
3
-5
/
+26
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2
-2
/
+27
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
5
-7
/
+39
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
9
-20
/
+72
2021-06-25
Fix default value for unwritten shader outputs (#2412)
gdkchan
1
-5
/
+5
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
3
-8
/
+25
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2
-5
/
+5
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
1
-26
/
+45
2021-06-20
Fix separate bindless sampler at offset 0 (#2360)
gdkchan
1
-1
/
+1
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
1
-1
/
+3
2021-06-09
Support bindless textures with separate constant buffers for texture and samp...
gdkchan
1
-3
/
+6
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2
-28
/
+63
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