aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/CodeGen
AgeCommit message (Expand)AuthorFilesLines
2022-12-29Use vector outputs for texture operations (#3939)1.1.499gdkchan15-227/+442
2022-12-10Fix Redundant Qualifer Warnings (#4091)1.1.459Isaac Marovitz1-4/+2
2022-12-08Fix shader FSWZADD instruction (#4069)1.1.451gdkchan2-2/+5
2022-12-05Make structs readonly when applicable (#4002)1.1.426Andrey Sukharev5-35/+6
2022-11-30Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...1.1.401gdkchan2-13/+13
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)1.1.356riperiperi1-1/+1
2022-11-16Use new LINQ Order() methods (#3851)1.1.346Berkan Diler1-2/+2
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)1.1.345gdkchan4-2/+13
2022-11-12Use vector transform feedback outputs if possible (#3832)1.1.342gdkchan9-78/+137
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)1.1.341gdkchan2-2/+10
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)1.1.332gdkchan2-4/+70
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)1.1.293gdkchan1-1/+1
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)1.1.283gdkchan6-84/+104
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)1.1.226gdkchan2-8/+3
2022-08-18Removed unused usings. (#3593)1.1.223Nicholas Rodine1-1/+0
2022-08-18Fix SpirV parse failure (#3597)1.1.221Nicholas Rodine1-1/+12
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)1.1.202riperiperi1-1/+1
2022-07-31Vulkan backend (#2518)1.1.200gdkchan15-126/+4562
2022-07-05Add support for alpha to coverage dithering (#3069)1.1.164gdkchan1-1/+1
2022-05-12Implement Viewport Transform Disable (#3328)1.1.120riperiperi3-4/+11
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...1.1.99gdkchan1-1/+1
2022-04-04Fix shader textureSize with multisample and buffer textures (#3240)1.1.86gdkchan2-10/+36
2022-02-11Fix missing geometry shader passthrough inputs (#3106)1.1.25gdkchan1-1/+1
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan4-73/+38
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi5-19/+41
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan2-2/+10
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan1-2/+3
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan1-4/+8
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan1-5/+9
2021-10-28Add support for fragment shader interlock (#2768)gdkchan5-1/+60
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan9-4/+145
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi2-2/+21
2021-10-18Initial tessellation shader support (#2534)gdkchan5-48/+162
2021-10-12Rewrite shader decoding stage (#2698)gdkchan1-1/+1
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan10-38/+106
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi4-8/+61
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan4-6/+9
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan7-38/+117
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan2-10/+27
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan2-88/+15
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan5-46/+64
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan3-6/+35
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan3-7/+27
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan1-5/+5
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan2-8/+20
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan1-26/+45
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan1-4/+4
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan7-281/+128
2021-05-01Fix shader buffer write flag on atomic instructions (#2261)gdkchan2-4/+9
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan2-14/+15