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Ryujinx.git
dependabot/github_actions/actions/github-script-7
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.0.2
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-670be56211
l10n_master
master
github.com/Ryujinx/Ryujinx: Experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Shader
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Author
Files
Lines
2022-12-29
Use vector outputs for texture operations (#3939)
1.1.499
gdkchan
15
-227
/
+442
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
1.1.459
Isaac Marovitz
1
-4
/
+2
2022-12-08
Fix shader FSWZADD instruction (#4069)
1.1.451
gdkchan
2
-2
/
+5
2022-12-05
Make structs readonly when applicable (#4002)
1.1.426
Andrey Sukharev
5
-35
/
+6
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
1.1.401
gdkchan
2
-13
/
+13
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
1.1.356
riperiperi
1
-1
/
+1
2022-11-16
Use new LINQ Order() methods (#3851)
1.1.346
Berkan Diler
1
-2
/
+2
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
1.1.345
gdkchan
4
-2
/
+13
2022-11-12
Use vector transform feedback outputs if possible (#3832)
1.1.342
gdkchan
9
-78
/
+137
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
1.1.341
gdkchan
2
-2
/
+10
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
1.1.332
gdkchan
2
-4
/
+70
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
1.1.293
gdkchan
1
-1
/
+1
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
1.1.283
gdkchan
6
-84
/
+104
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
1.1.226
gdkchan
2
-8
/
+3
2022-08-18
Removed unused usings. (#3593)
1.1.223
Nicholas Rodine
1
-1
/
+0
2022-08-18
Fix SpirV parse failure (#3597)
1.1.221
Nicholas Rodine
1
-1
/
+12
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
1.1.202
riperiperi
1
-1
/
+1
2022-07-31
Vulkan backend (#2518)
1.1.200
gdkchan
15
-126
/
+4562
2022-07-05
Add support for alpha to coverage dithering (#3069)
1.1.164
gdkchan
1
-1
/
+1
2022-05-12
Implement Viewport Transform Disable (#3328)
1.1.120
riperiperi
3
-4
/
+11
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
1.1.99
gdkchan
1
-1
/
+1
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
1.1.86
gdkchan
2
-10
/
+36
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
1.1.25
gdkchan
1
-1
/
+1
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
4
-73
/
+38
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
5
-19
/
+41
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2
-2
/
+10
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
1
-2
/
+3
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
1
-4
/
+8
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
1
-5
/
+9
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
5
-1
/
+60
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
9
-4
/
+145
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2
-2
/
+21
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
5
-48
/
+162
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
1
-1
/
+1
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
10
-38
/
+106
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
4
-8
/
+61
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
4
-6
/
+9
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
7
-38
/
+117
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2
-10
/
+27
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2
-88
/
+15
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
5
-46
/
+64
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
3
-6
/
+35
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
3
-7
/
+27
2021-06-25
Fix default value for unwritten shader outputs (#2412)
gdkchan
1
-5
/
+5
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2
-8
/
+20
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
1
-26
/
+45
2021-05-20
Fix constant buffer array size when indexing is used and other buffer descrip...
gdkchan
1
-4
/
+4
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
7
-281
/
+128
2021-05-01
Fix shader buffer write flag on atomic instructions (#2261)
gdkchan
2
-4
/
+9
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2
-14
/
+15
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