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Ryujinx.git
dependabot/github_actions/actions/github-script-7
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.0.2
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-670be56211
l10n_master
master
github.com/Ryujinx/Ryujinx: Experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.OpenGL
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Author
Files
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2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
1.1.497
riperiperi
1
-1
/
+6
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
1.1.492
riperiperi
1
-0
/
+2
2022-12-21
Implement a software ETC2 texture decoder (#4121)
1.1.488
gdkchan
1
-0
/
+1
2022-12-15
Replace `DllImport` usage with `LibraryImport` (#4084)
1.1.472
Isaac Marovitz
2
-6
/
+6
2022-12-12
Use NuGet Central Package Management to manage package versions solution-wise...
1.1.466
Andrey Sukharev
1
-1
/
+1
2022-12-05
Make structs readonly when applicable (#4002)
1.1.426
Andrey Sukharev
1
-1
/
+1
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
1.1.421
gdkchan
1
-0
/
+1
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
1.1.405
riperiperi
2
-0
/
+36
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
1.1.400
gdkchan
1
-40
/
+0
2022-11-29
chore: Update OpenTK to 4.7.5 (#3944)
1.1.397
Mary-nyan
1
-1
/
+1
2022-11-28
GPU: Always draw polygon topology as triangle fan (#3932)
1.1.395
riperiperi
1
-1
/
+1
2022-11-24
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
1.1.380
Ac_K
2
-2
/
+10
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
1.1.377
riperiperi
1
-8
/
+9
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
1.1.364
gdkchan
2
-1
/
+4
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
1.1.345
gdkchan
1
-51
/
+89
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
1.1.340
gdkchan
2
-0
/
+11
2022-11-09
infra: Migrate to .NET 7 (#3795)
1.1.339
Mary-nyan
1
-1
/
+1
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
1.1.337
gdkchan
1
-1
/
+1
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
1.1.297
riperiperi
2
-14
/
+24
2022-09-19
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
1.1.277
gdkchan
6
-156
/
+329
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
1.1.274
Emmanuel Hansen
1
-57
/
+4
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
1.1.259
gdkchan
1
-0
/
+1
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
1.1.233
gdkchan
2
-21
/
+59
2022-08-18
Removed unused usings. (#3593)
1.1.223
Nicholas Rodine
1
-1
/
+0
2022-08-16
Avalonia - Couple fixes and improvements to vulkan (#3483)
1.1.219
Emmanuel Hansen
1
-0
/
+2
2022-08-16
Vulkan: Add ETC2 texture formats (#3576)
1.1.218
gdkchan
1
-0
/
+4
2022-08-11
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
1.1.213
gdkchan
3
-24
/
+125
2022-08-11
Fix blend with RGBX color formats (#3553)
1.1.212
gdkchan
1
-16
/
+0
2022-08-08
OpenGL: Fix clears of unbound color targets (#3564)
1.1.209
gdkchan
2
-1
/
+5
2022-08-04
Implement HLE macros for render target clears (#3528)
1.1.207
gdkchan
2
-18
/
+53
2022-07-31
Vulkan backend (#2518)
1.1.200
gdkchan
13
-71
/
+98
2022-07-05
Add support for alpha to coverage dithering (#3069)
1.1.164
gdkchan
2
-26
/
+56
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
1.1.147
gdkchan
2
-16
/
+112
2022-06-11
Ignore ClipControl on draw texture fallback (#3388)
1.1.144
gdkchan
1
-0
/
+4
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
1.1.139
gdkchan
3
-11
/
+207
2022-05-15
misc: Clean up of CS project after Avalonia merge (#3340)
1.1.124
Mary
2
-2
/
+2
2022-05-15
Avalonia UI - Part 1 (#3270)
1.1.122
Emmanuel Hansen
1
-14
/
+67
2022-05-12
Implement Viewport Transform Disable (#3328)
1.1.120
riperiperi
1
-1
/
+14
2022-05-05
Add alternative "GL" enum values for StencilOp (#3321)
1.1.118
riperiperi
1
-0
/
+8
2022-04-10
New shader cache implementation (#3194)
1.1.101
gdkchan
4
-74
/
+69
2022-04-05
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
1.1.90
gdkchan
1
-0
/
+6
2022-04-04
Small graphics abstraction layer cleanup (#3257)
1.1.87
gdkchan
1
-2
/
+2
2022-03-20
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
1.1.81
riperiperi
1
-2
/
+5
2022-03-20
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
1.1.79
riperiperi
2
-3
/
+23
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
1.1.74
gdkchan
5
-19
/
+184
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
1.1.47
Berkan Diler
1
-1
/
+1
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
1.1.31
gdkchan
4
-28
/
+67
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
1.1.27
Berkan Diler
2
-2
/
+2
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
1.1.4
gdkchan
2
-2
/
+1
2022-01-21
Fix deadlock for GPU counter report when 0 draws are done (#3019)
riperiperi
2
-12
/
+8
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