diff options
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index 003806cf7..6fa3777f4 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | |||
@@ -88,7 +88,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command | |||
88 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); | 88 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); |
89 | 89 | ||
90 | Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, | 90 | Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, |
91 | delayFeedbackCrossGain, delayFeedbackBaseGain); | 91 | delayFeedbackCrossGain, delayFeedbackBaseGain); |
92 | 92 | ||
93 | for (int i = 0; i < sampleCount; i++) | 93 | for (int i = 0; i < sampleCount; i++) |
94 | { | 94 | { |
@@ -125,9 +125,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command | |||
125 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); | 125 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); |
126 | 126 | ||
127 | Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, | 127 | Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, |
128 | delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, | 128 | delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, |
129 | delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, | 129 | delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, |
130 | 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); | 130 | 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); |
131 | 131 | ||
132 | 132 | ||
133 | for (int i = 0; i < sampleCount; i++) | 133 | for (int i = 0; i < sampleCount; i++) |
@@ -172,11 +172,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command | |||
172 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); | 172 | float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); |
173 | 173 | ||
174 | Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f, | 174 | Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f, |
175 | 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, | 175 | 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, |
176 | delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, | 176 | delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, |
177 | 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, | 177 | 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, |
178 | delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, | 178 | delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, |
179 | 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); | 179 | 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); |
180 | 180 | ||
181 | for (int i = 0; i < sampleCount; i++) | 181 | for (int i = 0; i < sampleCount; i++) |
182 | { | 182 | { |