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-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index 5cfbfd386..267112865 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
22 private const ushort FileFormatVersionMajor = 1; 22 private const ushort FileFormatVersionMajor = 1;
23 private const ushort FileFormatVersionMinor = 2; 23 private const ushort FileFormatVersionMinor = 2;
24 private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; 24 private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
25 private const uint CodeGenVersion = 5241; 25 private const uint CodeGenVersion = 5311;
26 26
27 private const string SharedTocFileName = "shared.toc"; 27 private const string SharedTocFileName = "shared.toc";
28 private const string SharedDataFileName = "shared.data"; 28 private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index bb60d2746..76b2e0783 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
166 { 166 {
167 // gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs. 167 // gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
168 // This weird trick makes it behave. 168 // This weird trick makes it behave.
169 res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0)); 169 res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
170 } 170 }
171 } 171 }
172 172