using Ryujinx.Common.Logging.Formatters; using System; using System.IO; using System.Linq; namespace Ryujinx.Common.Logging.Targets { public class FileLogTarget : ILogTarget { private readonly StreamWriter _logWriter; private readonly ILogFormatter _formatter; private readonly string _name; string ILogTarget.Name { get => _name; } public FileLogTarget(string path, string name) : this(path, name, FileShare.Read, FileMode.Append) { } public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode) { // Ensure directory is present DirectoryInfo logDir = new(Path.Combine(path, "Logs")); logDir.Create(); // Clean up old logs, should only keep 3 FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray(); for (int i = 0; i < files.Length - 2; i++) { files[i].Delete(); } string version = ReleaseInformation.GetVersion(); // Get path for the current time path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log"); _name = name; _logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare)); _formatter = new DefaultLogFormatter(); } public void Log(object sender, LogEventArgs args) { _logWriter.WriteLine(_formatter.Format(args)); _logWriter.Flush(); } public void Dispose() { GC.SuppressFinalize(this); _logWriter.WriteLine("---- End of Log ----"); _logWriter.Flush(); _logWriter.Dispose(); } } }